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Teleport
Level 7 Conjuration
Teleport
CastingAction
Range10 feet
ComponentsV
DurationInstantaneous
TeleportYou and up to eight creatures · GM rolls 1d100
Bard · Sorcerer · Wizard

Teleport

Level 7 Conjuration

Casting Time
Action
Range
10 feet
Components
V
Duration
Instantaneous
Effect
TeleportYou and up to eight creatures · GM rolls 1d100

ClassesBardSorcererWizard

This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature.

The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether you arrive there successfully. The GM rolls 1d100 and consults the Teleportation Outcome table and the explanations after it.

Teleportation Outcome

FamiliarityMishapSimilar AreaOff TargetOn Target
Permanent circle———01–00
Linked object———01–00
Very familiar01–0506–1314–2425–00
Seen casually01–3334–4344–5354–00
Viewed once or described01–4344–5354–7374–00
False destination01–5051–00——

Familiarity. Here are the meanings of the terms in the table’s Familiarity column:

Mishap. The spell’s unpredictable magic results in a difficult journey. Each teleporting creature (or the target object) takes 3d10 Force damage, and the GM rerolls on the table to see where you wind up (multiple mishaps can occur, dealing damage each time).

Similar Area. You and your group (or the target object) appear in a different area that’s visually or thematically similar to the target area. You appear in the closest similar place. If you are heading for your home laboratory, for example, you might appear in another person’s laboratory in the same city.

Off Target. You and your group (or the target object) appear 2d12 miles away from the destination in a random direction. Roll 1d8 for the direction: 1, east; 2, southeast; 3, south; 4, southwest; 5, west; 6, northwest; 7, north; or 8, northeast.

On Target. You and your group (or the target object) appear where you intended.

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