ForgeDiceHero › Compendium › Spells › Delayed Blast Fireball


Delayed Blast Fireball
Level 7 Evocation · concentration
- Casting Time
- Action
- Range
- 150 feet
- Components
- V, S, M
- Duration
- Concentration, up to 1 minute
- Effect
- 12d6 FireDEX save · 20-ft-radius Sphere · +1d6 per turn · half
Material a ball of bat guano and sulfur
ClassesSorcererWizard
A beam of yellow light flashes from you, then condenses at a chosen point within range as a glowing bead for the duration. When the spell ends, the bead explodes, and each creature in a 20-foot-radius Sphere centered on that point makes a Dexterity saving throw. A creature takes Fire damage equal to the total accumulated damage on a failed save or half as much damage on a successful one.
The spell’s base damage is 12d6, and the damage increases by 1d6 whenever your turn ends and the spell hasn’t ended.
If a creature touches the glowing bead before the spell ends, that creature makes a Dexterity saving throw. On a failed save, the spell ends, causing the bead to explode. On a successful save, the creature can throw the bead up to 40 feet. If the thrown bead enters a creature’s space or collides with a solid object, the spell ends, and the bead explodes.
When the bead explodes, flammable objects in the explosion that aren’t being worn or carried start burning.
Using a Higher-Level Spell Slot
The base damage increases by 1d6 for each spell slot level above 7.
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