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Heat Metal
Level 2 TransmutationC
Heat Metal
CastingAction
Range60 feet
ComponentsV, S, M
Duration1 minute
2d8 fireMetal object · CON save or drop it
↑ +1d8 per slot level above · Bard · Druid

Heat Metal

Level 2 Transmutation · concentration

Casting Time
Action
Range
60 feet
Components
V, S, M
Duration
Concentration, up to 1 minute
Effect
2d8 fireMetal object · CON save or drop it

Material a piece of iron and a flame

ClassesBardDruid

Choose a manufactured metal object, such as a metal weapon or a suit of Heavy or Medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 Fire damage when you cast the spell. Until the spell ends, you can take a Bonus Action on each of your later turns to deal this damage again if the object is within range.

If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn’t drop the object, it has Disadvantage on attack rolls and ability checks until the start of your next turn.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 2.

More level 2 spells

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