ForgeDiceHero

ForgeDiceHero › Compendium › Spells › Levitate

Levitate
Level 2 TransmutationC
Levitate
CastingAction
Range60 feet
ComponentsV, S, M
Duration10 minutes
Levitate up to 20 ftCreature or object · CON save if unwilling
Sorcerer · Wizard

Levitate

Level 2 Transmutation · concentration

Casting Time
Action
Range
60 feet
Components
V, S, M
Duration
Concentration, up to 10 minutes
Effect
Levitate up to 20 ftCreature or object · CON save if unwilling

Material a metal spring

ClassesSorcererWizard

One creature or loose object of your choice that you can see within range rises vertically up to 20 feet and remains suspended there for the duration. The spell can levitate an object that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.

The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target’s altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can take a Magic action to move the target, which must remain within the spell’s range.

When the spell ends, the target floats gently to the ground if it is still aloft.

More level 2 spells

See it in 3D at the table

On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.

Open the table
Open the table