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Spirit Guardians
Level 3 ConjurationC
Spirit Guardians
CastingAction
RangeSelf
ComponentsV, S, M
Duration10 minutes
3d8 radiant/necroticWIS save · 15-ft Emanation · Speed halved · half
↑ +1d8 per slot level above · Cleric

Spirit Guardians

Level 3 Conjuration · concentration

Casting Time
Action
Range
Self
Components
V, S, M
Duration
Concentration, up to 10 minutes
Effect
3d8 radiant/necroticWIS save · 15-ft Emanation · Speed halved · half

Material a prayer scroll

ClassesCleric

Protective spirits flit around you in a 15-foot Emanation for the duration. If you are good or neutral, their spectral form appears angelic or fey (your choice). If you are evil, they appear fiendish.

When you cast this spell, you can designate creatures to be unaffected by it. Any other creature’s Speed is halved in the Emanation, and whenever the Emanation enters a creature’s space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw. On a failed save, the creature takes 3d8 Radiant damage (if you are good or neutral) or 3d8 Necrotic damage (if you are evil). On a successful save, the creature takes half as much damage. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot

The damage increases by 1d8 for each spell slot level above 3.

More level 3 spells

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