ForgeDiceHero

ForgeDiceHero › Compendium › Spells › Spike Growth

Spike Growth
Level 2 TransmutationC
Spike Growth
CastingAction
Range150 feet
ComponentsV, S, M
Duration10 minutes
2d4 Piercing20-ft-radius Sphere · per 5 ft moved · Difficult Terrain
Druid · Ranger

Spike Growth

Level 2 Transmutation · concentration

Casting Time
Action
Range
150 feet
Components
V, S, M
Duration
Concentration, up to 10 minutes
Effect
2d4 Piercing20-ft-radius Sphere · per 5 ft moved · Difficult Terrain

Material seven thorns

ClassesDruidRanger

The ground in a 20-foot-radius Sphere centered on a point within range sprouts hard spikes and thorns. The area becomes Difficult Terrain for the duration. When a creature moves into or within the area, it takes 2d4 Piercing damage for every 5 feet it travels.

The transformation of the ground is camouflaged to look natural. Any creature that can’t see the area when the spell is cast must take a Search action and succeed on a Wisdom (Perception or Survival) check against your spell save DC to recognize the terrain as hazardous before entering it.

More level 2 spells

See it in 3D at the table

On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.

Open the table
Open the table