ForgeDiceHero › Compendium › Spells › Shield
Shield
Level 1 Abjuration


CastingReaction
RangeSelf
ComponentsV, S
Duration1 round
+5 ACUntil your next turn · no damage from Magic Missile
Sorcerer · Wizard
Shield
Level 1 Abjuration
- Casting Time
- Reaction, which you take when you are hit by an attack roll or targeted by the Magic Missile spell
- Range
- Self
- Components
- V, S
- Duration
- 1 round
- Effect
- +5 ACUntil your next turn · no damage from Magic Missile
ClassesSorcererWizard
An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile.
More level 1 spells
- Shield of FaithLevel 1 AbjurationC

CastingBonus ActionRange60 feetComponentsV, S, MDuration10 minutes+2 ACone creature within range · for the durationCleric · Paladin - AlarmLevel 1 AbjurationR

Casting1 minuteRange30 feetComponentsV, S, MDuration8 hoursAlarm20-foot Cube · audible or mental alarmRanger · Wizard - Cure WoundsLevel 1 Abjuration

CastingActionRangeTouchComponentsV, SDurationInstantaneous2d8 + mod. HPOne creature you touch regains HP↑ +2d8 per slot level above · Bard · Cleric · Druid · Paladin · Ranger - Silent ImageLevel 1 IllusionC

CastingActionRange60 feetComponentsV, S, MDuration10 minutesIllusory imageVisual only · 15-ft Cube · Investigation reveals itBard · Sorcerer · Wizard - SleepLevel 1 EnchantmentC

CastingActionRange60 feetComponentsV, S, MDuration1 minuteIncapacitatedWIS save · 5-ft-radius Sphere · then UnconsciousBard · Sorcerer · Wizard - Speak with AnimalsLevel 1 DivinationR

CastingActionRangeSelfComponentsV, SDuration10 minutesSpeak with AnimalsUnderstand and talk with BeastsBard · Druid · Ranger · Warlock
See it in 3D at the table
Open the tableOn ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.