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Alarm
Level 1 AbjurationR
Alarm
Casting1 minute
Range30 feet
ComponentsV, S, M
Duration8 hours
Alarm20-foot Cube · audible or mental alarm
Ranger · Wizard

Alarm

Level 1 Abjuration · ritual

Casting Time
1 minute
Range
30 feet
Components
V, S, M
Duration
8 hours
Effect
Alarm20-foot Cube · audible or mental alarm

Material a bell and silver wire

ClassesRangerWizard

You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is audible or mental:

Audible Alarm. The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area.

Mental Alarm. You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you’re asleep.

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