ForgeDiceHero

ForgeDiceHero › Compendium › Spells › Moonbeam

Moonbeam
Level 2 EvocationC
Moonbeam
CastingAction
Range120 feet
ComponentsV, S, M
Duration1 minute
2d10 radiantCON save · 5-ft-radius Cylinder · half on success
↑ +1d10 per slot level above · Druid

Moonbeam

Level 2 Evocation · concentration

Casting Time
Action
Range
120 feet
Components
V, S, M
Duration
Concentration, up to 1 minute
Effect
2d10 radiantCON save · 5-ft-radius Cylinder · half on success

Material a moonseed leaf

ClassesDruid

A silvery beam of pale light shines down in a 5-foot-radius, 40-foot-high Cylinder centered on a point within range. Until the spell ends, Dim Light fills the Cylinder, and you can take a Magic action on later turns to move the Cylinder up to 60 feet.

When the Cylinder appears, each creature in it makes a Constitution saving throw. On a failed save, a creature takes 2d10 Radiant damage, and if the creature is shape-shifted (as a result of the Polymorph spell, for example), it reverts to its true form and can’t shape-shift until it leaves the Cylinder. On a successful save, a creature takes half as much damage only. A creature also makes this save when the spell’s area moves into its space and when it enters the spell’s area or ends its turn there. A creature makes this save only once per turn.

Using a Higher-Level Spell Slot

The damage increases by 1d10 for each spell slot level above 2.

More level 2 spells

See it in 3D at the table

On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.

Open the table
Open the table