ForgeDiceHero › Compendium › Spells › Shatter
Shatter
Level 2 Evocation


CastingAction
Range60 feet
ComponentsV, S, M
DurationInstantaneous
3d8 thunderCON save · 10-ft-radius Sphere · half on success
↑ +1d8 per slot level above · Bard · Sorcerer · Wizard
Shatter
Level 2 Evocation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M
- Duration
- Instantaneous
- Effect
- 3d8 thunderCON save · 10-ft-radius Sphere · half on success
Material a chip of mica
ClassesBardSorcererWizard
A loud noise erupts from a point of your choice within range. Each creature in a 10-foot-radius Sphere centered there makes a Constitution saving throw, taking 3d8 Thunder damage on a failed save or half as much damage on a successful one. A Construct has Disadvantage on the save.
A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area.
Using a Higher-Level Spell Slot
The damage increases by 1d8 for each spell slot level above 2.
More level 2 spells
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CastingBonus ActionRangeSelfComponentsVDuration1 minute+2d6 RadiantOn hit · Advantage vs target · can't be Invisible↑ +1d6 per slot level above · Paladin - SilenceLevel 2 IllusionCR

CastingActionRange120 feetComponentsV, SDuration10 minutesSilence20-ft-radius Sphere · Deafened · no Verbal componentsBard · Cleric · Ranger - Spider ClimbLevel 2 TransmutationC

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