ForgeDiceHero › Compendium › Spells › Meteor Swarm


Meteor Swarm
Level 9 Evocation
- Casting Time
- Action
- Range
- 1 mile
- Components
- V, S
- Duration
- Instantaneous
- Effect
- 20d6 + 20d6 damageDEX save · Fire and Bludgeoning · four 40-foot Spheres
ClassesSorcererWizard
Blazing orbs of fire plummet to the ground at four different points you can see within range. Each creature in a 40-foot-radius Sphere centered on each of those points makes a Dexterity saving throw. A creature takes 20d6 Fire damage and 20d6 Bludgeoning damage on a failed save or half as much damage on a successful one. A creature in the area of more than one fiery Sphere is affected only once.
A nonmagical object that isn’t being worn or carried also takes the damage if it’s in the spell’s area, and the object starts burning if it’s flammable.
More level 9 spells
- Power Word HealLevel 9 Enchantment

CastingActionRange60 feetComponentsVDurationInstantaneousAll Hit PointsOne creature · ends Charmed, Poisoned, etc.Bard · Cleric - Power Word KillLevel 9 Enchantment

CastingActionRange60 feetComponentsVDurationInstantaneousDies (≤ 100 HP)one creature · otherwise 12d12 PsychicBard · Sorcerer · Warlock · Wizard - Prismatic WallLevel 9 Abjuration

CastingActionRange60 feetComponentsV, SDuration10 minutesPrismatic wallCON save: Blinded · 7 layers: 12d6 or effectBard · Wizard - ShapechangeLevel 9 TransmutationC

CastingActionRangeSelfComponentsV, S, MDuration1 hourTake another formCR up to your level · Temp HP of the formDruid · Wizard - Storm of VengeanceLevel 9 ConjurationC

CastingActionRange1 mileComponentsV, SDuration1 minuteStorm cloudCON save · 2d6 Thunder and Deafened · then each turnDruid - Time StopLevel 9 Transmutation

CastingActionRangeSelfComponentsVDurationInstantaneous1d4 + 1 turnstime stops · ends if you affect othersSorcerer · Wizard
On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.