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Storm of Vengeance
Level 9 ConjurationC
Storm of Vengeance
CastingAction
Range1 mile
ComponentsV, S
Duration1 minute
Storm cloudCON save · 2d6 Thunder and Deafened · then each turn
Druid

Storm of Vengeance

Level 9 Conjuration · concentration

Casting Time
Action
Range
1 mile
Components
V, S
Duration
Concentration, up to 1 minute
Effect
Storm cloudCON save · 2d6 Thunder and Deafened · then each turn

ClassesDruid

A churning storm cloud forms for the duration, centered on a point within range and spreading to a radius of 300 feet. Each creature under the cloud when it appears must succeed on a Constitution saving throw or take 2d6 Thunder damage and have the Deafened condition for the duration.

At the start of each of your later turns, the storm produces different effects, as detailed below.

Turn 2. Acidic rain falls. Each creature and object under the cloud takes 4d6 Acid damage.

Turn 3. You call six bolts of lightning from the cloud to strike six different creatures or objects beneath it. Each target makes a Dexterity saving throw, taking 10d6 Lightning damage on a failed save or half as much damage on a successful one.

Turn 4. Hailstones rain down. Each creature under the cloud takes 2d6 Bludgeoning damage.

Turns 5–10. Gusts and freezing rain assail the area under the cloud. Each creature there takes 1d6 Cold damage. Until the spell ends, the area is Difficult Terrain and Heavily Obscured, ranged attacks with weapons are impossible there, and strong wind blows through the area.

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