ForgeDiceHero › Compendium › Spells › Inflict Wounds
Inflict Wounds
Level 1 Necromancy


CastingAction
RangeTouch
ComponentsV, S
DurationInstantaneous
2d10 NecroticCON save · touch · half on success
↑ +1d10 per slot level above · Cleric
Inflict Wounds
Level 1 Necromancy
- Casting Time
- Action
- Range
- Touch
- Components
- V, S
- Duration
- Instantaneous
- Effect
- 2d10 NecroticCON save · touch · half on success
ClassesCleric
A creature you touch makes a Constitution saving throw, taking 2d10 Necrotic damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot
The damage increases by 1d10 for each spell slot level above 1.
More level 1 spells
- Ray of SicknessLevel 1 Necromancy

CastingActionRange60 feetComponentsV, SDurationInstantaneous2d8 PoisonRanged spell attack · Poisoned until your next turn↑ +1d8 per slot level above · Sorcerer · Wizard - False LifeLevel 1 Necromancy

CastingActionRangeSelfComponentsV, S, MDurationInstantaneous2d4 + 4 Temp HPOn yourself↑ +5 Temp HP per slot level above · Sorcerer · Wizard - JumpLevel 1 Transmutation

CastingBonus ActionRangeTouchComponentsV, S, MDuration1 minuteJump 30 ftTouch · costs 10 feet of movement↑ one more creature per slot level above · Druid · Ranger · Sorcerer · Wizard - LongstriderLevel 1 Transmutation

CastingActionRangeTouchComponentsV, S, MDuration1 hourSpeed +10 fttouch · one creature↑ one more creature per slot level above · Bard · Druid · Ranger · Wizard - Mage ArmorLevel 1 Abjuration

CastingActionRangeTouchComponentsV, S, MDuration8 hoursAC 13 + DexTouch · willing creature without armorSorcerer · Wizard - Magic MissileLevel 1 Evocation

CastingActionRange120 feetComponentsV, SDurationInstantaneousDarts: 1d4 + 1 ForceThree darts · always hit · one or more targets↑ one more dart per slot level above · Sorcerer · Wizard
See it in 3D at the table
Open the tableOn ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.