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Ice Storm
Level 4 Evocation
Ice Storm
CastingAction
Range300 feet
ComponentsV, S, M
DurationInstantaneous
2d10 + 4d6 damageDEX save · Bludgeoning and Cold · half on success
↑ +1d10 Bludgeoning per slot level above · Druid · Sorcerer · Wizard

Ice Storm

Level 4 Evocation

Casting Time
Action
Range
300 feet
Components
V, S, M
Duration
Instantaneous
Effect
2d10 + 4d6 damageDEX save · Bludgeoning and Cold · half on success

Material a mitten

ClassesDruidSorcererWizard

Hail falls in a 20-foot-radius, 40-foot-high Cylinder centered on a point within range. Each creature in the Cylinder makes a Dexterity saving throw. A creature takes 2d10 Bludgeoning damage and 4d6 Cold damage on a failed save or half as much damage on a successful one.

Hailstones turn ground in the Cylinder into Difficult Terrain until the end of your next turn.

Using a Higher-Level Spell Slot

The Bludgeoning damage increases by 1d10 for each spell slot level above 4.

More level 4 spells

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