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Disintegrate
Level 6 Transmutation
Disintegrate
CastingAction
Range60 feet
ComponentsV, S, M
DurationInstantaneous
10d6 + 40 ForceDEX save · at 0 HP it turns to dust
↑ +3d6 per slot level above · Sorcerer · Wizard

Disintegrate

Level 6 Transmutation

Casting Time
Action
Range
60 feet
Components
V, S, M
Duration
Instantaneous
Effect
10d6 + 40 ForceDEX save · at 0 HP it turns to dust

Material a lodestone and dust

ClassesSorcererWizard

You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.

A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.

Using a Higher-Level Spell Slot

The damage increases by 3d6 for each spell slot level above 6.

More level 6 spells

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