ForgeDiceHero › Compendium › Spells › Disintegrate


Disintegrate
Level 6 Transmutation
- Casting Time
- Action
- Range
- 60 feet
- Components
- V, S, M
- Duration
- Instantaneous
- Effect
- 10d6 + 40 ForceDEX save · at 0 HP it turns to dust
Material a lodestone and dust
ClassesSorcererWizard
You launch a green ray at a target you can see within range. The target can be a creature, a nonmagical object, or a creation of magical force, such as the wall created by Wall of Force.
A creature targeted by this spell makes a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 Force damage. If this damage reduces it to 0 Hit Points, it and everything nonmagical it is wearing and carrying are disintegrated into gray dust. The target can be revived only by a True Resurrection or a Wish spell.
This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If such a target is Huge or larger, this spell disintegrates a 10-foot-Cube portion of it.
Using a Higher-Level Spell Slot
The damage increases by 3d6 for each spell slot level above 6.
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