ForgeDiceHero

ForgeDiceHero › Compendium › Spells › Chill Touch

Chill Touch
Necromancy Cantrip
Chill Touch
CastingAction
RangeTouch
ComponentsV, S
DurationInstantaneous
1d10 NecroticMelee spell attack · no HP regain until your next turn
↑ scales at levels 5 · 11 · 17 · Sorcerer · Warlock · Wizard

Chill Touch

Necromancy Cantrip

Casting Time
Action
Range
Touch
Components
V, S
Duration
Instantaneous
Effect
1d10 NecroticMelee spell attack · no HP regain until your next turn

ClassesSorcererWarlockWizard

Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.

Using a Higher-Level Spell Slot

The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).

More cantrips

See it in 3D at the table

On ForgeDiceHero you cast it with your friends: lit maps, 3D dice and character sheets that do the maths. In your browser, free.

Open the table
Open the table